Nicely formatted text with progress bars!.Location, Speed, Acceleration, Date & Time, Gravity.Producing, Idle & Enabled summary / list.Works on LCD, Wide LCD, text panels and their modded counterparts!.Filtered inventory items listing & missing items listing.Damaged blocks list with progress bars!.Oxygen pressure, farms output & tanks content!.Manages multiple LCDs based on commands written in LCD Custom Data. Here is another sample for Power! and much more data right to your screen: "Automatic LCDs 2" Configure everything with tags in block names, but also with greater convenience and compatibility: you can use abbreviations for any item type (as long as they're un-ambiguous), you can have TIM re-write your tags in standard format to help make clear which rules have been understood correctly and which need to be corrected, and you can use a unique prefix to identify the tags TIM should parse, to avoid conflicting with any other mods that also require tags in block names.Display summaries of your inventory on text Panels just like AIS and many LCD scripts, but also with knowledge of all the other parts of the unified system: progress bars are based on the item's "effective quota" which is the highest of its minimum, percentage and implicit quotas, and there's a column to show how many Refineries or Assemblers are currently assigned to that item.Plus, all of your blocks' item sorting requests (such as Reactors wanting Uranium, weapons wanting ammo, etc) count as implicit quotas, so if you build more Reactors and set their fuel requests, that will automatically cause your Refineries to prioritize Uranium as needed to keep all your Reactors fueled. Manage Assembler queues just like CCQ, but without the need for a dedicated Assembler per item and also with flexible, adaptive quotas: in addition to the flat minimum quantity, each item can also have a target percentage of items of that type this allows the effective quotas to grow as you amass more total items without having to edit your quotas all the time.Manage Refinery queues just like RM, but also with smart prioritization: the Ore whose Ingot is most under-quota will always be refined first, possibly by several refineries, to ensure you're never starved for one material while all your Refineries are blindly producing something else.Sort items into containers with priorities and target quantities just like AIS, but as an in-game script instead of a separate mod, and also with proportional allocation: if there aren't enough Uranium Ingots (for example) to meet every Reactor's target, they'll each get the same percentage of their target instead of allowing one to take more than its share and starve the others.TIM offers all of their basic features and more: TIM combines and expands on the functionality of three main inspirations: the Automated Inventory Sorting mod and the Crafting Components Quotas and Refinery Manager scripts. It can sort items into various containers according to your prioritized preferences, make sure your Refineries are always focused on the Ore you need refined most urgently, and manage your Assemblers to keep a balanced supply of Components on hand at all times. TIM is an in-game script which can help to automate the management of your inventory and industry. Steam Workshop :: Taleden's Inventory Manager I will let TIM explain what his script does In game of SE: this is copied straight from steam here:
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